Learn Vertex & Pixel Shader Programming with DirectX 9


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This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.
The next logical step in making 3D graphics and animation go faster is to allow a programmer to add his own code directly into the rendering pipeline. The way is now paved where a simple C-style scripting language called Cg is implemented as well as an assembly programming language with miscellaneous levels of syntax for programming registers fort he new programmable vertex and pixel shader-based video cards.
This book is laid out as a reference manual in terms of functionlity and is organized into three primary sections:
— Vertex shaders
— Pixel shaders
— Reference information

eBook Details:
Category: DirectX
Author: James Leiterman
Language: English
Pages: unknown
PubDate: 2004-00-00 00:00:00
UploadDate: 2006-12-18 15:21:44

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